The difference between Bioshock and Bioshock Infinite explained in one slide



A slide from the 40 minute Bioshock Infinite lecture at PAX:



*Buy Bioshock toys at eBay.
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Link roundup

1. The start of this article about Chernobyl is so good, I'm not sure I want to read the article and ruin it:
Twenty-five years after the Soviet-era meltdown drove 60,000 people from their homes in the Ukraine, a rebirth is taking place inside the exclusion zone. With Geiger counter in hand, the author explores Europe's strangest wildlife refuge, an enchanted postapocalyptic forest from which entirely new species may soon emerge.
Via.

2. Garfield cake.

3. Ben "Yahtzee" Croshaw makes a compelling case for a video game that makes you weaker as you progress. Via.

*Buy Garfield Minus Garfield at Amazon.
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Link roundup

1. Zero Punctuation (hilariously) gives Mindjack a terrrible review.

2. This is apparently a Livejournal community for Borders employees. Via.

3. Sounds a little too much like parroted PR, but according to this, Bioware studied how people played Dragon Age, and learned that people gave up after only any hour or two. They became convinced that typical RPGs had too much complex player creation at the beginning, and tried something very different for Dragon Age 2.

*Buy Dragon Age 2 - Bioware Signature Edition at Amazon.
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